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:: Background Early Computers ::

Enter the Personal Computer

Graphical User Interface (GUI)

 

:: Client/Server Architecture ::

The first PC networks- sharing files

True Client/Server Computing

The PC becomes a "Fat Client"

:: Thin Client/Server Based Computing ::

What is Thin Client/Server Based Computing?

The PC Server becomes a Mainframe

UNIX- been there, done that

Access Any Application from Anywhere

What about PC's in a Thin Client Infrastructure?

What about the Web and the Internet?

 

Background-Early Computers

 

Take a look at the history of computing to get an new insight into our familiar modern
computing environments

The first computers were, in essence, automated counting and calculating devices. Series of number patterns were fed into these counting devices by setting the positions of switches or contacts. The sole purpose of the computer was to calculate according to the set of instructions and data it was given. There was no real-time interaction machines as we know it today, just a string of number going in and coming out.



The process of getting information into, and out of, these machines underwent a gradual evolution from switches and contacts, to hole-punched cards, paper tape, magnetic media, and, eventually interactive typewriter style terminals.

 

The next period of computing was typified by the use of simple I/O (input/output) terminals. These terminals were comprised of a keyboard for input and a text based CRT display for the computer output. Due the high cost and complexity of early computer hardware, there was an inherent assumption that multiple users would share a single computer. When more users needed access to the computer it was logical to add more input/output devices rather than more computers. The power (and cost) of the computer could be centralized in one place while "dumb" terminals provided a way for multiple users to use the system at the same time. This concept has grown to become the character based terminals we associate with Mainframe (also "Mini" and "Midrange") computers today.

 

Enter the Personal Computer

 

A completely different approached arose with advent of low cost microprocessors and the rise of the Personal Computer. It soon became feasible for an individual to have access to a computer that was used by them alone, and, it could be operated in a standard office or home environment! While having in common the keyboard input device and text output device of the "dumb" terminal, these units had their own local processing power and storage.

The availability of dedicated processing power for each computer user allowed new types of applications to be conceived and developed. It was in this era that number calculating "spreadsheets", word processors and graphical computer games were developed.

 

 

The Graphical User Interface (GUI)

As the idea of Personal Computing caught on, it became apparent that the interface was still too complicated for the average person to master. Researchers at XEROX developed the concept of the Graphical User Interface (GUI), a way to interact with a computer using images and body motions, rather than cryptic commands. The GUI was first commercialized on personal computers, the ideal platform since all of the processing power was dedicated to only one user at a time.

The Apple LISA

The Graphical User Interface, however, was not a good match for the centralized computers of the day. These systems were large and expensive and their power was dedicated to repetitive business and scientific tasks. To allocate enough power to run these new "personal" applications and their complicated graphics was not practical. As a result businesses and individuals began adopting Personal Computers at an amazing rate. With a minimal investment, individuals and businesses could take advantage of the productivity gains, and entertainment value, of these new systems.

Personal productivity and entertainment were not the only applications for the new lower cost microprocessors. On the high end were also graphical "Workstations", a more powerful form of Personal Computer used for demanding applications such an engineering, design and scientific visualization.

 

Client/Server Architecture

 

Co-operative Processing:
Hooking up the new world of Personal Computers with the old world of centralized computing

While the Personal Computer brought dramatic productivity gains through new types of applications it still lacked important characteristics of centralized computing systems such as reliability, security and the ability to share information instantly among many users in multiple locations. To improve upon this situation "Network Operating Systems" (NOS) were developed. These were software products that when added to PC's allowed them to act as centralized servers (i.e. Client to Server), or, to communicate directly to each other (i.e. Peer to Peer). A well known example is Novell Netware, a Client/Server Network Operating System provide centralized access to accounts, passwords, stored files, and, shared printing resources. Products like Netware greatly improved the early PC environment and met the needs of many smaller compute environments. However, for large system requirements the sheer processing power, reliability and efficiency of mainframes computers was still out of reach.

 

The First PC Networks- sharing files

The earliest PC's networks had simple clients (individual PC's running programs) and storage servers (PC's that stored files and managed passwords and printers). Each computer was connected to a common wiring system which allowed two way data communication. Data files and program files for multiple PC's could be stored on one computer and "served" out to all the others as needed. This made it unnecessary to keep a separate copy of every file on every computer, and, it allowed changes made by one person to be instantly accessed by other users on the network. This is the simplest type of network known as Client/Server- programs run on each Client PC, but the information is accessed from, and stored, on the Server Machine.

 

True Client/Server Computing- sharing compute power

Beyond the simple file sharing arrangement of early PC networks, other more powerful architectures arose. The next development was the effort to merge the best of both worlds into an environment of co-operative processing. The idea was to allow each type of computer to do what it was best at and to combine those strengths into a system that would be equal to the combined power of all the available computers. Now it was theoretically possible to view and manipulate information on personal computers, easily store it on servers, and, process it in synchronization with huge amounts of data being created and accessed by thousands of other users on large mainframe systems.

This began many years of software and hardware development efforts to shift the presentation and processing of data from where it was collected and stored on mainframes, to Personal Computers. This stimulated, and actually required, an unprecedented growth in new technologies for networking computers together. Shared databases, Ethernet cabling, printer technology, modems and other ways of transmitting data over long distances, all are examples of the technological boom that supported this trend. A practical example is as follows:

A- Sales Operators, working at old style terminals, collect and store customer order information in the mainframe. (This is often still the most efficient method for doing very specific tasks such as data entry and lookup)

B- The Sales Manager, working at a PC running a Client/Server application, sees a graphical report of all the Sales data. The Sales Manager saves a version of the report as a spreadsheet file on their local PC file server.

C- This spreadsheet file can then be viewed by the V.P. of Sales and reviewed

D- The V.P. of Sales adds their sales forecast to the spreadsheet and saves the file back to the local PC file server.

E- The Sales Manager reads the forecast from the V.P. of Sales. By making entries in their PC Client/Server application, the necessary adjustments are made on the mainframe data.

F- The updated information in the mainframe database is instantly visible to the Sales Operators working at their terminals.

While still somewhat cumbersome and complicated, this arrangement did combine the strengths of the two types of systems. The downside was the cost and manpower needed to build and maintain the required software and hardware components. As more and more power and functionality was needed on the PC client, a seemingly endless process of hardware and software updates was required.

 

The Personal Computer becomes a "Fat Client"

By the 1990's a typical PC network required so many specialized devices and layers of software to function that industry observers began referring to the typical business PC as a bloated “Fat Client”. Studies were done and analysis published about the true cost of PC based computing and the results were shocking. Businesses were spending inordinate amounts of money on never ending software and hardware upgrades. Productivity gains were increasingly being diminished by problems with reliability and compatibility. Manpower requirements had escalated due to complexity and special skills required to make it all work together, and, to keep it running effectively.

However, it was not possible at this point to go back to the “good old days” of centralized computers and dumb terminals. Millions of people were getting real productivity benefits from the wide range of powerful applications that had evolved only on Personal Computers. These applications simply were not available in the old paradigm, that is, until Thin Client/Server Based computing came along.

 

Thin Client/Server Based Computing

 

Thin Client:
Access to any application, from any device, anywhere over any connection

What is Thin Client/Server Based Computing?

Thin Client/Server Based Computing is defined by the fact that the application is executed on the server and displayed on the client system. Therefore, a "thin client" terminal need only have sufficient power to render the display of the user session.

This is in contrast to standard PC's in which the application and the display run on the same local desktop computer. You may ask at this point, "how is that different than the type of computing provided by mainframes?". The answer is "It's Not!". In fact, the only substantial differences is that when we say an application is running "Thin Client" or "Server Based" we are referring to graphical Microsoft Windows applications instead of text based mainframe applications. These include popular applications such as Microsoft Office, WordPerfect, Lotus Notes, Netscape, etc. using the familiar GUI from Microsoft Windows and Windows NT.

 

 

The PC Server becomes a Mainframe

The transformation of the single user Windows Operating System into a mainframe style "multi-user" host is directly attributed to the work of Edward Iacobucci and the company he founded called Citrix Systems. Mr. Iacobucci was a lead member of the IBM/Microsoft team that developed OS/2, the (planned) replacement for MS-DOS. He saw the opportunity to use this new operating system to bring the benefits of mainframe computing down to the personal computer level. The first product Citrix released, called "Winview", was based on OS/2 and allowed multiple users to access DOS and Windows 3.1 compatible applications running on a single host PC.

As often occurs in industry, the agreement between Microsoft and IBM broke down. This led to the development of a new Microsoft operating system for PC architectures called "Windows NT". Seizing the opportunity, Citrix Systems developed similar Multi-User extensions for Windows NT as it has done successfully for OS/2. Since then Citrix has brought this technology to all current versions of Windows NT, including NT version 4.0, Windows 2000, and now, Windows 2003.

 

UNIX- been there, done that

For a proper understanding of Thin Client Computing technology it is critical to understand something about UNIX. The concept of multiple users running graphical applications on one host computer while rendering the display somewhere else was first realized in the UNIX environment. UNIX is a robust operating system with a history going back to the early 1970's. It's powerful graphical environment is known as the X Windowing System. X Windows was designed from it's inception to separate the processing of an application from the rendering of the display graphics. This design allows the user to choose the ideal machine to process an application, and, where they would like that application to display. In addition, it allowed for the use of lower cost "X Terminals" as the user interface device. With X Terminals, larger more powerful (and expensive) computer resource could be shared freely by many users. The X Terminal was, by all rights, the first modern "thin client" device.


In short, UNIX has made available multi-user application hosting and remote display of applications for many years. However, it must be made clear that these applications are written for UNIX systems and are not Microsoft Windows compatible programs.

 

Access Any Application from Anywhere

What does this all mean? And how can I use Thin Client technology?

The implication of this evolution is that it is now possible to deliver virtually any kind of application to end users anywhere in the world! We are free from having to run all of our PC programs on our local desktop computers. Now we can take advantage of powerful servers running Windows applications for us as we have with existing mainframe and UNIX applications.

Thin Client/Server based computing comes in many variations. In all cases the "Thin Client" part means that end user device is only displaying the application, while the "Server Based" part means that application is actually executing on a different machine.

A "Thin Client" device is most often a dedicated "dumb terminal" with the ability to display applications running on a host server. These machines have the advantage of being low cost, low maintenance, and, have no moving parts. They can be completely loaded and configured for operation in a matter of minutes, and, they can be maintained, updated and even re-configured remotely. In comparison to standard PC's, Thin Clients require significantly less work to install and maintain. There is also the added benefit of no longer needing to load software on each user's computer, a huge manpower savings in large, and often changing, compute environments.

There are a wide range of Thin Client devices available today. Each offers one or more more protocols which allow remote display of Server Based applications. The most common examples are the Citrix Independent Computing Architecture (ICA), Microsoft Remote Display Protocol (RDP), and, the previously mentioned X Windows System. In addition to these graphical protocols, there is also software which can emulate, and thereby replace, old style text based terminals. Examples of these terminal emulations are the DEC VT family, 3270 (IBM mainframe), 5250 (IBM Midrange), and, ANSI terminal types.

 


What about PC's in a Thin Client Infrastructure?

It is important to point out that it is now common to utilize an existing PC as a Thin Client device. Simply by adding the appropriate software, a PC can display applications running on a Host Server. Why would one do this? In many cases a PC is already in use and may be perfectly suitable to this application and therefore there is no need to replace it! In other cases the PC may continue to run some applications locally and gain access to new applications via Thin Client technology. Perhaps the most common scenario though is when the existing PC is not powerful enough to run newer operating systems and applications and therefore is given a new lease on life by becoming a Thin Client!

In addition to IBM compatible computers, the Apple Macintosh, UNIX workstations, LINUX machines, and other types of computers, can be configured as Thin Client device. As you can imagine, this opens up new worlds of possibilities. It has now become common place to deliver the latest Windows NT based applications to older PC's, UNIX, Macintosh and LINUX desktops.

 

What about the Web and the Internet?

Citrix created the "NFuse" product which allows the publishing of Server Based applications to a Web Browser

The same technology that allows Server Based application to display on Thin Client desktops allows for applications to be displayed across the Internet. As long as the client can connect to the server, applications can be displayed. The path the connection takes is not important, Thin Client works well over LAN, WAN, Internet, and, dial-up connections.

In addition to running Server Based applications via the Internet it is also possible to launch and display application via a Web Browser. With a standard desktop interface users normally would click icons to launch applications. With Browser Based execution, users click on web page hyperlinks to launch their applications.

This is one more delivery option for Thin Client technology that is very desirable and convenient for organizations that want to deliver their applications via the Internet, and/or, within a Web browser for internal use.

 

 

About the Author: Steve Greenberg is the founder and President of Thin Client Computing in Scottsdale, Arizona. He has designed and implemented mission critical solutions for clients such as Motorola, Lucent Technologies, and, Chase Manhattan. Email Steve at: steveg@thinclient.net


 

 

 

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